WebThis 21-page PDF adventure for the Star Trek Adventures roleplaying game is written by Christopher L. Bennett, and is set in the Lower Decks era with the player characters being the junior officers of a Starfleet vessel. This adventure also contains advice on adaptation for use in campaigns based in other Star Trek eras and/or senior members of ... Web51 rows · Corsairs of Cthulhu, Fighting Mythos in the Golden Age of Piracy, is a 7th edition Call of Cthulhu© adventure and setting guide for the Golden Age of Piracy, 1650 to …
Best Pre-Made Adventure For Beginners : r/callofcthulhu - Reddit
WebThe Cthulhu (クトゥルー Kuturū) are a race of green-hooded beings who give mysterious advice to the player when approached. One of them also finds the body of Curly Brace … Webcthulhu: the adventure of the neural psychoses fc gresh lois. $10.54 + $17.66 shipping. adventures of sherlock holmes fc. $9.21 + $17.66 shipping. sherlock holmes escape book: the adventure of the british museum fc. $13.17 + $17.66 shipping. sherlock holmes and the adventure of the blue carbuncle fc conan doyle arthur. is korean culture similar to japanese
Gibbous: A Cthulhu Adventure for Nintendo Switch - Review
WebDec 14, 2024 · Long chapter on GM tips for horror scenarios, detailed adventure building kit providing plothooks, NPCs and Cthulhu Mythos aspects. Ready-made scenarios ★ ☆ ☆ ☆ Three very short scenarios, kept simple to suit “Play to find out”. Solid run-off-the-mill Cthulhu adventures. ★ ★ ★ ☆ A single high quality setting with many ... WebThis is a list of adventures and supplements published for the Call of Cthulhu role-playing game. Chaosium [ edit] Adventures [ edit] Alone Against the Dark, Chaosium Inc., 1985. [1] : 240 Alone Against the Wendigo, Chaosium Inc., 1983. [1] : 240 The Asylum & Other Tales, Chaosium Inc., 1983. [1] : 240 At Your Door, Chaosium Inc., 1990. [1] : 240 WebBest Pre-Made Adventure For Beginners. In about a month I've been asked to run an adventure of Call of Cthulhu. I'll have around 3-4 sessions of 4-6 hours a piece to finish out a story. I've decided to run a pre-made adventure and I was hoping for some help in figuring out what the best one would be to either run straight as is or easily ... key condition zero