Web23 jan. 2024 · Health drain during Opponent's turn #3911 Closed SteveeWasTaken opened this issue on Jan 23, 2024 · 1 comment SteveeWasTaken commented on Jan 23, 2024 … WebKade Engine uses the accuracy for how much health you gain/lose, for example a bad hit would make you lose health and a SICK will give the most health, which is a great concept! However hitting a note too early drains almost 35% of your health, and not everyone is going to always hit a SICK or Good. I've recently played through the Bob & Bosip ...
How do I make my screen flip and the opponent drain heath from ... - GitHub
Web3 jan. 2024 · Note Hit Sick adds 0.04 to health Note Hit Good adds 0.03 to health Note Hit Bad adds 0.02 to health Note Hit Shit adds 0.01 to health and a miss subtracts 0.02 to health. this will help for my test mod since in a certain part of the mod, it requires spamming. Are you modding a build from source or with Lua? Source. What is your build target ... WebUntil I saw this and this post when searching for why. Its been 3 months, and there's nothing about it. I just want to disable all the changes to health in Kade Engine. Its incredibly annoying being unable to play mods because the health bar is so unforgiving and there's no other option besides Kade Engine. Plus, the note detection is much better. btm depreciation
Health drain thing · Issue #758 · ShadowMario/FNF …
WebI have seen some YouTubers who play the mod. During the third song, their health seems to drain like 1% a second. While some other youtubers or me myself are draining health a LOT faster like 2-3% health per second. Anyone else experience this? I think thats just a mechanic. Angry goat dudes screaming at you in a burning building would prolly ... WebSo I found out that if you go into the tutorial the health bar has been changed to this. comments sorted by Best Top New Controversial Q&A Add a Comment … Web24 okt. 2024 · to explain the health drain simply, you find the code that plays the animations for the opponent, (should be around line 2267 in playstate.hx) and then put health -= (amount of health you want to be drained) I'll give you a screenshot of what my code looks like as an example. exici the disease